AI Insights · Timothy · June 2025
Top 5 2D Realistic Games in Italy: Q2 2025 Performance
Discover the performance trends of the top 5 2D realistic games in Italy during Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, the performance of the top 2D realistic games in Italy on a unified platform presented interesting trends. Here's a closer look at how each game performed in terms of downloads, revenue, and active users.
Qblock: Wood Block Puzzle Game from Oakever Games showed a fluctuating pattern in weekly revenue, starting at approximately $36 and peaking at $75 in early May. However, it experienced a decline towards the end of June. The game's downloads peaked in mid-April at over 37K but saw a significant drop by the end of the quarter. Active users followed a similar trend, reaching over 161K in late April before decreasing to around 58K by June's end.
8 Ball Pool™, published by Miniclip.com, maintained a relatively stable revenue stream, with figures around $18K to $23K weekly. Downloads decreased steadily from 21K to about 7K by the end of June. Active users fluctuated, starting at 242K in March, dipping mid-quarter, but slightly recovering to 168K by the end of June.
Scopa: la Sfida - Card Games by WhatWapp Entertainment saw consistent revenue, peaking at over $85K in late June. Downloads varied, with a peak of 9.4K in April, and active users ranged from 130K, dropping to 95K by the quarter's end.
Jigsawscapes® - Jigsaw Puzzles also from Oakever Games, experienced modest revenue, mostly under $50. Downloads peaked at 10K in April and then declined steadily. Active users had a similar trend, starting at 38K and ending at 26K.
Finally, CodyCross: Crossword Puzzles from Fanatee saw its revenue peak at $458 in mid-May. Downloads were highest at 8.7K in mid-April, while active users saw a gradual decrease from 235K to 180K by June.
These insights highlight the dynamic nature of the mobile gaming market in Italy. For more detailed analytics and trends, visit Sensor Tower.